"WeaponType",6,0,"Type of weapon.|0: normal projectile|1: directional: one frame per direction|2: color (not supported)|3: vector: draws lines instead of dots|4. laser: dense trails","0. normal projectile|1. directional type|2. (not supported)|3. vector type|4. laser type"
"AffectedByWorm",1,0,"Specifies, whether the weapon's initial speed is affected by the worm's motion"
"Ammo",1,1,"Number of shots before reloading"
"NumBullets",1,1,"Number of projectiles fired at once"
"LoadTime",1,0,"Reload time of the weapon (frames)"
"FireDelay",1,1,"Time between two shots (frames)"
"BulletColor",2,0,"Color of the shot (only used if no animation)"
"FirstFrame",7,0,"Start frame of the shot animation","data\weapons.bmp|7"
"NumFrames",1,1,"Number of frames of the animation"
"FrameDelay",1,1,"Time to wait between two animation frames"
"InitialSpeed",1,1000,"Initital speed of the shot"
"SpeedVariation",1,0,"Variation of initial speed"
"BounceFactor",1,1000,"Remaining speed after bounce (1/1000)"
"BounceExplosion",4,-1,"Explosion on bounce"
"BounceLimit",1,0,"Minimal speed to explode"
"Gravity",1,0,"Acceleration towards ground (or just gravity)"
"TimeToExplode",1,0,"Time in frames until explosion"
"ExpTimeVariation",1,0,"Variation of time to explosion (frames)"
"Explosion",4,-1,"Kind of explosion"
"Spread",1,0,"Spreading of shrapnels?"
"DrunkSpread",1,0,"Random acceleration, applied each frame"
"Shrapnel",3,0,"Type of shrapnels"
"ShrapnelCount",1,-1,"Number of shrapnels"
"AffectShrapnelSpeed",1,0,"Specifies whether Shrapnel speed is affected by shot's speed"
"SpecialTrail",4,-1,"Kind of special trail particles"
"SpecialTrailDelay",1,0,"Delay between special trail particles (frames)"
"ObjectTrail",3,-1,"Kind of object trail objects"
"ObjectTrailDelay",1,0,"Delay between object trail objects (frames)"
"AffectObjectSpeed",1,0,"Specifies whether object trail objects are affected by shot motion"
"ExplodeOnGround",0,0,"Specifies whether the shot explodes when hitting the ground"
"RemoveOnWorm",0,0,"Remove shot on worm hit?"
"ExplodeOnWorm",0,0,"Explode when hitting worm?"
"RemoveOnObjects",0,0,"Remove shot on object hit?"
"ExplodeOnObjects",0,0,"Explode when hitting objects?"
"ExplodeOnExplosion",0,0,"Explode when an explosion is nearby?"
"AnimOnGround",0,0,"Animate when stopped?"
"DrawOnGround",0,0,"Draw a dot in BulletColor color when hitting ground"
"BlowAway",1,0,"Weapon's recoil"
"DetectDist",1,0,"Radius to detect worms"
"BlowOnHit",1,0,"Blow away on hit"
"Damage",1,0,"Damage when hitting worm"
"Sound",5,-1,"Sound to play when launched"
"ReloadSound",5,-1,"Sound to play when the weapon is reloaded"
"PlaySound",5,-1,"Engine sound"
"SoundLoop",0,0,"Loop engine sound?"
"EjectShells",6,0,"Eject shells when fired","0. Never|1. Always|2. On reload|3. Very often|4. Often|5. Sometimes|6. Rare"
"LaserSight",2,-1,"Color of laser sight: |-3. camera follows, no laser|-2. just sight box, no laser|-1. off|  anything else: lasersight color"
"ShowFireCone",1,0,"Show fire cone when firing"
"PhysicsLoop",1,1,"Times to calcualte physics?"
"Acceleration",1,0,"Weapon's acceleration"
"SpeedMultiply",1,1000,"Weapon's speed multiply, applied each frame (1/1000)"
"FreezeTime",1,0,"Freeze time when hitting worm"
"HomingAccel",1,1000,"Speed multiply while homing"
"HomingDist",1,0,"Homing distance"
"HomingSpeed",1,100,"Homing acceleration towards target"
