"Items.MediKitRespawn",1,0,"Default respawn time of health crates"
"Items.MediKitPickup",5,0,"Health crate pickup sound"
"Items.FlagRespawn",1,0,"Default respawn time of CTF flags"
"Items.FlagPickup",5,0,"Health crate pickup sound"
"Items.Gravity",1,50,"Default gravity of items"
"Items.Explosion",4,48,"Crate explosion"
"Items.KickerPadSound",5,0,"Kicker pad sound"
"Items.CrateDrops",0,0,"Random crate drops?"
"Items.CrateHealthMin",1,0,"Minimum health in a medikit"
"Items.CrateHealthVar",1,0,"Random amount of medikit health"
"Items.CrateHealthCount",1,0,"Number of medikits allowed"
"Items.CrateWeapCount",1,0,"Number of weapon crates allowed"
"Items.CrateDropRate",1,0,"Maximal time between drops"
"Items.FlagSprite",1,0,"Flag sprite"
"Items.CrateHealthSprite",1,0,"Medikit sprite"
"Items.CrateWeapSprite",1,0,"Weapon crate sprite"
"Physics.AffectWeapons",1,1000,"Default weapon affection"
"Physics.JumpForce",1,1500,"Jumping force"
"Physics.Gravity",1,50,"Gravity"
"Physics.Friction",1,890,"Friction (1/1000)"
"Physics.TerminalVelocity",1,6000,"Terminal velocity (1/1000 pixels)"
"Physics.AirControl",1,1000,"Motion control in the air (1/1000)"
"Physics.BounceOffFloor",1,330,"Speed remaining after hitting ground (1/1000)"
"Physics.BounceOffCeil",1,330,"Speed remaining after hitting ceiling (1/1000)"
"Physics.BounceOffLeft",1,200,"Speed remaining after hitting left wall (1/1000)"
"Physics.BounceOffRight",1,200,"Speed remaining after hitting right wall (1/1000)"
"Physics.WurmUpSprite",1,44,"Sprite of the rope hook"
"Rope.HookImage",7,44,"Sprite of the rope hook","data\special.png|16"
"Rope.NumColors",1,2,"Number of rope colors (up to 10)"
"Rope.RopeColor0",2,13132800,"1st color of the rope"
"Rope.RopeColor1",2,10506240,"2nd rope color (just use as many as you set in NumColors)"
"Rope.RopeColor2",2,0,"3rd rope color (just use as many as you set in NumColors)"
"Rope.RopeColor3",2,0,"4th rope color (just use as many as you set in NumColors)"
"Rope.RopeColor4",2,0,"5th rope color (just use as many as you set in NumColors)"
"Rope.RopeColor5",2,0,"6th rope color (just use as many as you set in NumColors)"
"Rope.RopeColor6",2,0,"7th rope color (just use as many as you set in NumColors)"
"Rope.RopeColor7",2,0,"8th rope color (just use as many as you set in NumColors)"
"Rope.RopeColor8",2,0,"9th rope color (just use as many as you set in NumColors)"
"Rope.RopeColor9",2,0,"10th rope color (just use as many as you set in NumColors)"
"Rope.Gravity",1,50,"Gravity of the rope hook"
"Rope.InitSpeed",1,2500,"Initial speed of the rope hook"
"Rope.PhysicsLoop",1,3,"Times to perform the rope physics per frame"
"Rope.Sound",5,8,"Sound of rope launched"
"Rope.Dist1",1,1,""
"Rope.Dist2",1,10,""
"Rope.Force1",1,50,"(obsolete)"
"Rope.Force2",1,100,"(obsolete)"
"Weapons.FlashDimTime",1,20,"Explosion flash fading speed"
"Worms.SizeX",1,1,"Worm size X"
"Worms.SizeYMin",1,2,"Worm min size Y"
"Worms.SizeYMax",1,8,"Worm max size Y"
"Worms.FireOffset",1,2,"Worm fire offset"
"Worms.CrosshairDist",1,15,"Crosshair distance"
"Worms.LaserDist",1,2000,"Laser sight length"
"Worms.WalkAccel",1,100,"Walk acceleration"
"Worms.WalkLimit",1,1500,"Max walk speed"
"Worms.MinAngle",1,32,"Lower aiming limit"
"Worms.MaxAngle",1,32,"Upper aiming limit"
"Worms.RandomSpawn",0,0,""
"wurmz!.RespawnObject",3,2,"Object shown when respawning"
"wurmz!.BloodObject",3,2,"Object to use for blood"
"wurmz!.FleshObject",3,4,"Object to use for flesh"
"wurmz!.FleshCount",1,10,"Number of flesh pieces to create when killed"
"wurmz!.DirtObject",3,5,"Object to use for dirt particles"
"wurmz!.DirtChance",1,300,"Chance to spawn dirt particles"
"wurmz!.ShellObject",3,15,"Object to use for shells"
"wurmz!.HurtFirstSound",5,10,"First sound to play when hurt"
"wurmz!.HurtNumSounds",1,3,"Number of hurt sounds to select from"
"wurmz!.DeathFirstSound",5,13,"First sound to play when died"
"wurmz!.DeathNumSounds",1,4,"Number of death sounds to select from"
"wurmz!.ReloadSound",5,21,"Default weapon reload sound"
"wurmz!.TalkSound",5,42,"Multiplayer message arrival sound"
"wurmz!.DigDelay",1,1,"Delay between diggings"
"wurmz!.DigHole",7,1,"Hole sprite to use for digging","data\holes.bmp|16"
"wurmz!.DigDist",1,5,"Distance to create the digging hole at"