"BulletColor",2,0,"Color of the shot (only used if no animation)"
"FirstFrame",7,-1,"Start frame of the shot animation","data\weapons.bmp|7"
"NumFrames",1,1,"Number of frames of the animation"
"FrameDelay",1,10,"Time to wait between two animation frames"
"InitialSpeed",1,1000,"Initital speed of the shot"
"SpeedVariation",1,0,"Variation of initial speed"
"BounceFactor",1,1000,"Remaining speed after bounce (1/1000)"
"Gravity",1,10,"Acceleration towards ground (or just gravity)"
"TimeToExplode",1,0,"Time in frames until explosion"
"ExpTimeVariation",1,0,"Variation of time to explosion (frames)"
"Explosion",4,-1,"Kind of explosion"
"Spread",1,0,"Spreading of shrapnels?"
"DrunkSpread",1,0,"Random acceleration, applied each frame"
"Shrapnel",3,0,"Type of shrapnels"
"ShrapnelCount",1,-1,"Number of shrapnels"
"AffectShrapnelSpeed",1,0,"Specifies whether Shrapnel speed is affected by shot's speed"
"SpecialTrail",4,-1,"Kind of special trail particles"
"SpecialTrailDelay",1,0,"Delay between special trail particles (frames)"
"ObjectTrail",3,-1,"Kind of object trail objects"
"ObjectTrailDelay",1,0,"Delay between object trail objects (frames)"
"AffectObjectSpeed",1,0,"Specifies whether object trail objects are affected by shot motion"
"ExplodeOnGround",0,0,"Specifies whether the shot explodes when hitting the ground"
"RemoveOnWorm",0,0,"Remove shot on worm hit?"
"ExplodeOnWorm",0,0,"Explode when hitting worm?"
"ExplodeOnExplosion",0,0,"Explode when an explosion is nearby?"
"AnimOnGround",0,0,"Animate when stopped?"
"DetectDist",1,0,"Radius to detect worms"
"BlowOnHit",1,0,"Blow away on hit"
"Damage",1,0,"Damage when hitting worm"
"PhysicsLoop",1,1,"Times to calcualte physics?"
"SpeedMultiply",1,1000,"Weapon's speed multiply, applied each frame (1/1000)"
"PlaySound",5,-1,"Engine sound"
"SoundLoop",0,0,"Loop engine sound?"
"BounceExplosion",4,-1,"Explosion on bounce"
"BounceLimit",1,0,"Minimal speed to explode"
"FreezeTime",1,0,"Freeze time when hitting worm"
